Zangoose
Diamond/PearlPlatinum

It has feuded with SEVIPER for many generations. Its sharp claws are its biggest weapons.

Heartgold/Soulsilver

Its fur would all stand on end if it smelled a SEVIPER nearby. Its sharp claws tear up its foes.

Pokédex Data

Classification Cat Ferret Pokémon
Height 1.3 m (4'03")
Weight 40.3 kg (88.8 lbs)
Abilities

Held Items

Game Locations

  • Sinnoh Route 208 Area
  • Sinnoh Route 210 West Towards Celestic Town

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Swords Dance
20 Raises the user's Attack by two stages.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
18 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
27 Embargo
100% 15 Target cannot use held items.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
35 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
40 Detect
5 Prevents any moves from hitting the user this turn.
44 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
48 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Swords Dance
20 Raises the user's Attack by two stages.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
18 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
27 Embargo
100% 15 Target cannot use held items.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
35 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
40 Detect
5 Prevents any moves from hitting the user this turn.
44 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
48 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Swords Dance
20 Raises the user's Attack by two stages.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
18 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
27 Embargo
100% 15 Target cannot use held items.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
35 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
40 Detect
5 Prevents any moves from hitting the user this turn.
44 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
48 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 73
Attack 115
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 90
Total 458

Type Defenses

(vs. Gen 6+ rules)

2x
0x