Zangoose
No entry available for this game era.

Pokédex & Training Data

Classification Cat Ferret Pokémon
Height 1.3 m (4'03")
Weight 40.3 kg (88.8 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #123
Unova (B2/W2) #186
Kalos (Coastal) #005
Hoenn (OR/AS) #128
Paldea (S/V) #217
National #335
Blueberry #070

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
26 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
29 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
33 Embargo
— 100% 15 Target cannot use held items.
36 Detect
— — 5 Prevents any moves from hitting the user this turn.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
47 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
26 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
29 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
33 Embargo
— 100% 15 Target cannot use held items.
36 Detect
— — 5 Prevents any moves from hitting the user this turn.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
47 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Feint
30 100% 10 Hits through Protect and Detect.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Feint
30 100% 10 Hits through Protect and Detect.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.

Base Stats

Hp 73
Attack 115
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 90
Total 458

Type Defenses

(vs. Gen 6+ rules)

2x
0x