Zangoose
No entry available for this game era.

Pokédex Data

Classification Cat Ferret Pokémon
Height 1.3 m (4'03")
Weight 40.3 kg (88.8 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
26 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
29 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
33 Embargo
100% 15 Target cannot use held items.
36 Detect
5 Prevents any moves from hitting the user this turn.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Swords Dance
20 Raises the user's Attack by two stages.
50 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
26 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
29 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
33 Embargo
100% 15 Target cannot use held items.
36 Detect
5 Prevents any moves from hitting the user this turn.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Swords Dance
20 Raises the user's Attack by two stages.
50 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Feint
30 100% 10 Hits through Protect and Detect.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Belly Drum
10 User pays half its max HP to max out its Attack.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Hit
35 90% 10 Hits twice in one turn.
Double Kick
30 100% 30 Hits twice in one turn.
Feint
30 100% 10 Hits through Protect and Detect.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.

Base Stats

Hp 73
Attack 115
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 90
Total 458

Type Defenses

(vs. Gen 6+ rules)

2x
0x