Carvanha
Ruby

CARVANHA’s strongly developed jaws and its sharply pointed fangs pack the destructive power to rip out boat hulls. Many boats have been attacked and sunk by this POKéMON.

Sapphire

If anything invades CARVANHA’s territory, it will swarm and tear at the intruder with its pointed fangs. On its own, however, this POKéMON turns suddenly timid.

Emerald

CARVANHA attack ships in swarms, making them sink. Although it is said to be a very vicious POKéMON, it timidly flees as soon as it finds itself alone.

Firered/Leafgreen

It lives in massive rivers that course through jungles. It swarms prey that enter its territory.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex & Training Data

Classification Savage Pokémon
Height 0.8 m (2'07")
Weight 20.8 kg (45.9 lbs)
Abilities
EV Yield +1 attack
Catch Rate 225
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #097
Kalos (Central) #055
Hoenn (OR/AS) #102
Alola (S/M) #264
Alola (US/UM) #345
National #318
Isle of Armor #111

Held Items

None in this generation.

Game Locations

Hoenn Route 118 Area
Hoenn Route 119 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 45
Attack 90
Defense 20
Sp. Atk 65
Sp. Def 20
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x