Skitty
Ruby

SKITTY has the habit of becoming fascinated by moving objects and chasing them around. This POKéMON is known to chase after its own tail and become dizzy.

Sapphire

SKITTY is known to chase around playfully after its own tail. In the wild, this POKéMON lives in holes in the trees of forests. It is very popular as a pet because of its adorable looks.

Emerald

A SKITTY’s adorably cute behavior makes it highly popular. In battle, it makes its tail puff out. It threatens foes with a sharp growl.

Firered/Leafgreen

It is said to be difficult to earn its trust. However, it is extremely popular for its cute looks and behavior.

Evolution Chain

skitty
Skitty
moon-stone moon stone
delcatty
Delcatty

Pokédex Data

Classification Kitten Pokémon
Height 0.6 m (1'12")
Weight 11.0 kg (24.3 lbs)
Abilities

Held Items

Game Locations

  • Hoenn Route 116 Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Sing
55% 15 Puts the target to sleep.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
19 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
25 Charm
100% 20 Lowers the target's Attack by two stages.
27 Feint Attack
60 20 Never misses.
31 Covet
60 100% 25 Takes the target's item.
37 Heal Bell
5 Cures the entire party of major status effects.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Sing
55% 15 Puts the target to sleep.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
19 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
25 Charm
100% 20 Lowers the target's Attack by two stages.
27 Feint Attack
60 20 Never misses.
31 Covet
60 100% 25 Takes the target's item.
37 Heal Bell
5 Cures the entire party of major status effects.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Sing
55% 15 Puts the target to sleep.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
19 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
25 Charm
100% 20 Lowers the target's Attack by two stages.
27 Feint Attack
60 20 Never misses.
31 Covet
60 100% 25 Takes the target's item.
37 Heal Bell
5 Cures the entire party of major status effects.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Helping Hand
20 Ally's next move inflicts half more damage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 50
Attack 45
Defense 45
Sp. Atk 35
Sp. Def 35
Speed 50
Total 260

Type Defenses

(vs. Gen 6+ rules)

2x
0x