Makuhita
Ruby

MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this POKéMON stores more energy in its body for evolving.

Sapphire

MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this POKéMON packs its body with energy.

Emerald

It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.

Firered/Leafgreen

It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex & Training Data

Classification Guts Pokémon
Height 1.0 m (3'03")
Weight 86.4 kg (190.5 lbs)
Abilities
EV Yield +1 hp
Catch Rate 180
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #048
Kalos (Coastal) #095
Hoenn (OR/AS) #049
Alola (S/M) #056
Alola (US/UM) #068
Paldea (S/V) #116
National #296

Held Items

None in this generation.

Game Locations

Granite Cave 1f
Granite Cave 1fsmall Room
Granite Cave B1f
Hoenn Victory Road 1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
13 Vital Throw
70 — 10 Never misses.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Knock Off
65 100% 20 Target drops its held item.
31 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
37 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
40 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
13 Vital Throw
70 — 10 Never misses.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Knock Off
65 100% 20 Target drops its held item.
31 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
37 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
40 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
13 Vital Throw
70 — 10 Never misses.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Knock Off
65 100% 20 Target drops its held item.
31 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
37 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
40 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint Attack
60 — 20 Never misses.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.

Base Stats

Hp 72
Attack 60
Defense 30
Sp. Atk 20
Sp. Def 30
Speed 25
Total 237

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x