Makuhita
Diamond/PearlPlatinum

It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.

Heartgold/Soulsilver

It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex & Training Data

Classification Guts Pokémon
Height 1.0 m (3'03")
Weight 86.4 kg (190.5 lbs)
Abilities
EV Yield +1 hp
Catch Rate 180
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #048
Kalos (Coastal) #095
Hoenn (OR/AS) #049
Alola (S/M) #056
Alola (US/UM) #068
Paldea (S/V) #116
National #296

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Digletts Cave Area
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Mountainside
Mt Silver Top
Rock Tunnel 1f
Rock Tunnel B1f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Sinnoh Route 225 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Vital Throw
70 — 10 Never misses.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
25 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
28 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
31 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
40 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
43 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Vital Throw
70 — 10 Never misses.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
25 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
28 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
31 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
40 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
43 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Vital Throw
70 — 10 Never misses.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
25 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
28 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
31 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
40 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
43 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint Attack
60 — 20 Never misses.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Feint Attack
60 — 20 Never misses.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.

Base Stats

Hp 72
Attack 60
Defense 30
Sp. Atk 20
Sp. Def 30
Speed 25
Total 237

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x