
No entry available for this game era.
Pokédex Data
Classification
Guts Pokémon
Height
1.0 m (3'03")
Weight
86.4 kg (190.5 lbs)
Abilities
- Thick Fat
- Guts
- Sheer Force (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 hp
Catch Rate
180
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
7 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
10 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
13 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
16 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
19 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
22 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
25 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
28 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
31 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
34 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
37 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
40 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
43 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
46 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM64 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
72
Attack
60
Defense
30
Sp. Atk
20
Sp. Def
30
Speed
25
Total
237
Type Defenses
(vs. Gen 6+ rules)