Dustox
Ruby

DUSTOX is instinctively drawn to light. Swarms of this POKéMON are attracted by the bright lights of cities, where they wreak havoc by stripping the leaves off roadside trees for food.

Sapphire

When DUSTOX flaps its wings, a fine dust is scattered all over. This dust is actually a powerful poison that will even make a pro wrestler sick. This POKéMON searches for food using its antennae like radar.

Emerald

It is a nocturnal POKéMON that flies from fields and mountains to the attraction of streetlights at night. It looses highly toxic powder from its wings.

Firered/Leafgreen

It scatters horribly toxic dust when it senses danger. They tend to gather in the glow of streetlamps at night.

Evolution Chain

wurmple
Wurmple
Level 7
silcoon
Silcoon
Level 10
beautifly
Beautifly
Level 7
cascoon
Cascoon
Level 10
dustox
Dustox

Pokédex Data

Classification Poison Moth Pokémon
Height 1.2 m (3'11")
Weight 31.6 kg (69.7 lbs)
Abilities

Held Items

Training

EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Protect
10 Prevents any moves from hitting the user this turn.
20 Moonlight
5 Heals the user by half its max HP. Affected by weather.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Protect
10 Prevents any moves from hitting the user this turn.
20 Moonlight
5 Heals the user by half its max HP. Affected by weather.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Protect
10 Prevents any moves from hitting the user this turn.
20 Moonlight
5 Heals the user by half its max HP. Affected by weather.
24 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 50
Defense 70
Sp. Atk 50
Sp. Def 90
Speed 65
Total 385

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x