Lombre
Firered/Leafgreen

It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.

Ruby

LOMBRE is nocturnal - it will get active after dusk. It is also a mischief-maker. When this POKéMON spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.

Sapphire

LOMBRE’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this POKéMON’s hands. LOMBRE is often mistaken for a human child.

Emerald

In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
water-stone water stone
ludicolo
Ludicolo

Pokédex Data

Classification Jolly Pokémon
Height 1.2 m (3'11")
Weight 32.5 kg (71.7 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Hoenn Route 114 Area

Training

EV Yield +2 Sp. Def
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Nature Power
20 Uses a move which depends upon the terrain.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
31 Water Sport
15 Halves all Fire-type damage.
37 Thief
60 100% 25 Takes the target's item.
43 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Nature Power
20 Uses a move which depends upon the terrain.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
31 Water Sport
15 Halves all Fire-type damage.
37 Thief
60 100% 25 Takes the target's item.
43 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Nature Power
20 Uses a move which depends upon the terrain.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
31 Water Sport
15 Halves all Fire-type damage.
37 Thief
60 100% 25 Takes the target's item.
43 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 60
Attack 50
Defense 50
Sp. Atk 60
Sp. Def 70
Speed 50
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x