Ursaring
Ruby/Sapphire

In the forests inhabited by URSARING, it is said that there are many streams and towering trees where they gather food. This POKéMON walks through its forest gathering food every day.

Emerald

In forests, it is said that there are many streams and towering trees where an URSARING gathers food. It walks through its forest collecting food every day.

Firered

With its ability to distinguish any smell, it unfailingly finds all food buried deep underground.

Leafgreen

Although it is a good climber, it prefers to snap stout trees with its forelegs and eat fallen BERRIES.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex Data

Classification Hibernator Pokémon
Height 1.8 m (5'11")
Weight 125.8 kg (277.3 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
25 Feint Attack
60 20 Never misses.
31 Rest
5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
25 Feint Attack
60 20 Never misses.
31 Rest
5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
25 Feint Attack
60 20 Never misses.
31 Rest
5 User sleeps for two turns, completely healing itself.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
49 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 90
Attack 130
Defense 75
Sp. Atk 75
Sp. Def 75
Speed 55
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0x