Scarlet
Due to the effects of the Sun Stone, it is now active during the daytime. It likes to dance in pools of sunlight.
Evolution Chain
Pokédex & Training Data
Classification
Flower Pokémon
Height
0.4 m (1'04")
Weight
5.8 kg (12.8 lbs)
Abilities
- Chlorophyll
- Healer (Hidden)
EV Yield
+3 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Johto (G/S/C)
#086
Hoenn (R/S/E)
#091
Johto (HG/SS)
#086
Kalos (Central)
#108
Hoenn (OR/AS)
#094
Galar (Sw/Sh)
#058
National
#182
Blueberry
#065
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 1 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 1 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 1 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 1 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 1 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 1 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 1 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 1 | Quiver Dance | — | — | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. | |
| 1 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| 1 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target’s Special Attack by one stage. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM13 Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM45 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM131 Pollen Puff | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM190 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM206 Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
| TM212 Triple Axel | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| Strength Sap | — | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
75
Attack
80
Defense
95
Sp. Atk
90
Sp. Def
100
Speed
50
Total
490
Type Defenses
(vs. Gen 6+ rules)