Dratini
Ruby/Sapphire

DRATINI continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.

Emerald

A DRATINI continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.

Firered

Even the young can exceed 6.5 feet in length. It grows larger by repeatedly shedding skin.

Leafgreen

Long considered a mythical POKéMON until recently, when a small colony was found living underwater.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex & Training Data

Classification Dragon Pokémon
Height 1.8 m (5'11")
Weight 3.3 kg (7.3 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #147
Johto (G/S/C) #241
Johto (HG/SS) #246
Kalos (Mountain) #145
Alola (S/M) #281
Alola (US/UM) #379
Paldea (S/V) #347
National #147
Crown Tundra #194

Held Items

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Thunder Wave
— 90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Supersonic
— 55% 20 Confuses the target.

Base Stats

Hp 41
Attack 64
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x