Dratini
Ruby/Sapphire

DRATINI continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.

Emerald

A DRATINI continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.

Firered

Even the young can exceed 6.5 feet in length. It grows larger by repeatedly shedding skin.

Leafgreen

Long considered a mythical POKéMON until recently, when a small colony was found living underwater.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex Data

Classification Dragon Pokémon
Height 1.8 m (5'11")
Weight 3.3 kg (7.3 lbs)
Abilities

Held Items

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
30 Raises the user's Speed by two stages.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
30 Raises the user's Speed by two stages.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
15 Twister
40 100% 20 Has a 20% chance to make the target flinch.
22 Dragon Rage
100% 10 Inflicts 40 points of damage.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Agility
30 Raises the user's Speed by two stages.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Mist
30 Protects the user's stats from being changed by enemy moves.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 41
Attack 64
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x