Red/Blue
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Yellow
Its pincers are superb weapons. They sometimes break off during battle, but they grow back fast.
Pokédex & Training Data
Classification
River Crab Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
N/A in Gen I
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#098
Johto (G/S/C)
#164
Johto (HG/SS)
#166
Galar (Sw/Sh)
#098
National
#098
Isle of Armor
#038
Game Locations
Cerulean City Area
Fuchsia City Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 20 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 30 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 35 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 40 | Harden | — | — | 30 | Raises the user’s Defense by one stage. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 20 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 30 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 35 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 40 | Harden | — | — | 30 | Raises the user’s Defense by one stage. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM03 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
30
Attack
105
Defense
90
Sp. Atk
25
Sp. Def
25
Speed
50
Total
325
Type Defenses
(vs. Gen 6+ rules)