Krabby
Red/Blue

Its pincers are not only powerful weapons, they are used for balance when walking sideways.

Yellow

Its pincers are superb weapons. They sometimes break off during battle, but they grow back fast.

Evolution Chain

krabby
Krabby
Level 28
kingler
Kingler

Pokédex & Training Data

Classification River Crab Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen I
EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #098
Johto (G/S/C) #164
Johto (HG/SS) #166
Galar (Sw/Sh) #098
National #098
Isle of Armor #038

Game Locations

Cerulean City Area
Fuchsia City Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
20 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
25 Guillotine
— 30% 5 Causes a one-hit KO.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
40 Harden
— — 30 Raises the user’s Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
20 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
25 Guillotine
— 30% 5 Causes a one-hit KO.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
40 Harden
— — 30 Raises the user’s Defense by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 105
Defense 90
Sp. Atk 25
Sp. Def 25
Speed 50
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x