Krabby
Black/WhiteBlack 2/White 2

It lives in burrows dug on sandy beaches. Its pincers fully grow back if they are broken in battle.

Evolution Chain

krabby
Krabby
Level 28
kingler
Kingler

Pokédex & Training Data

Classification River Crab Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities
EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #098
Johto (G/S/C) #164
Johto (HG/SS) #166
Galar (Sw/Sh) #098
National #098
Isle of Armor #038

Game Locations

Driftveil City Area
Unova Route 13 Area
Unova Route 4 Area
Virbank City Area
Virbank Complex Outer

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
11 Harden
— — 30 Raises the user’s Defense by one stage.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
19 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
29 Protect
— — 10 Prevents any moves from hitting the user this turn.
31 Guillotine
— 30% 5 Causes a one-hit KO.
35 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
41 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
45 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
11 Harden
— — 30 Raises the user’s Defense by one stage.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
19 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
29 Protect
— — 10 Prevents any moves from hitting the user this turn.
31 Guillotine
— 30% 5 Causes a one-hit KO.
35 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
41 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
45 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Chip Away
70 100% 20 Ignores the target’s stat modifiers.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 30
Attack 105
Defense 90
Sp. Atk 25
Sp. Def 25
Speed 50
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x