Krabby
Ruby/Sapphire

KRABBY live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these POKéMON can be seen squabbling with each other over territory.

Emerald

KRABBY live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory.

Firered

It can be found near the sea. The large pincers grow back if they are torn out of their sockets.

Leafgreen

Its pincers are not only powerful weapons, they are used for balance when walking sideways.

Evolution Chain

krabby
Krabby
Level 28
kingler
Kingler

Pokédex Data

Classification River Crab Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)

Game Locations

  • Bond Bridge Area
  • Cerulean City Area
  • Cinnabar Island Area
  • Five Island Area
  • Five Isle Meadow Area
  • Green Path Area
  • Icefall Cave Waterfall
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 24 Area
  • Kanto Route 4 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Kindle Road Area
  • Memorial Pillar Area
  • One Island Area
  • Outcast Island Area
  • Pallet Town Area
  • Resort Gorgeous Area
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Ss Anne Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Treasure Beach Area
  • Vermilion City Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
12 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
27 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
34 Guillotine
30% 5 Causes a one-hit KO.
41 Protect
10 Prevents any moves from hitting the user this turn.
45 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
12 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
27 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
34 Guillotine
30% 5 Causes a one-hit KO.
41 Protect
10 Prevents any moves from hitting the user this turn.
45 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
12 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
27 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
34 Guillotine
30% 5 Causes a one-hit KO.
38 Protect
10 Prevents any moves from hitting the user this turn.
45 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
49 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 30
Attack 105
Defense 90
Sp. Atk 25
Sp. Def 25
Speed 50
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x