
Ruby/Sapphire
KRABBY live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these POKéMON can be seen squabbling with each other over territory.
Emerald
KRABBY live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory.
Firered
It can be found near the sea. The large pincers grow back if they are torn out of their sockets.
Leafgreen
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Pokédex Data
Classification
River Crab Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
Game Locations
- Bond Bridge Area
- Cerulean City Area
- Cinnabar Island Area
- Five Island Area
- Five Isle Meadow Area
- Green Path Area
- Icefall Cave Waterfall
- Kanto Route 10 Area
- Kanto Route 11 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 24 Area
- Kanto Route 4 Area
- Kanto Sea Route 19 Area
- Kanto Sea Route 20 Area
- Kanto Sea Route 21 Area
- Kindle Road Area
- Memorial Pillar Area
- One Island Area
- Outcast Island Area
- Pallet Town Area
- Resort Gorgeous Area
- Seafoam Islands B3f
- Seafoam Islands B4f
- Ss Anne Area
- Tanoby Ruins Area
- Trainer Tower Area
- Treasure Beach Area
- Vermilion City Area
- Water Labyrinth Area
- Water Path Area
Training
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water3
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
34 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
41 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
45 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
34 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
41 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
45 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
34 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
38 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
45 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
49 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
30
Attack
105
Defense
90
Sp. Atk
25
Sp. Def
25
Speed
50
Total
325
Type Defenses
(vs. Gen 6+ rules)