
Gold
It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
Silver
Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its bal ance and staggers.
Crystal
Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.
Pokédex Data
Classification
Pincer Pokémon
Height
1.3 m (4'03")
Weight
60.0 kg (132.3 lbs)
Abilities
N/A in Gen II
Game Locations
- Cherrygrove City Area
- Cianwood City Area
- Johto Route 34 Area
- Johto Sea Route 40 Area
- Kanto Sea Route 19 Area
- Olivine City Area
- Union Cave B2f
- Whirl Islands 1f
- Whirl Islands B2f
- Whirl Islands B3f
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water3
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
23 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
27 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
38 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
49 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
23 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
27 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
38 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
49 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
55
Attack
130
Defense
115
Sp. Atk
50
Sp. Def
50
Speed
75
Total
475
Type Defenses
(vs. Gen 6+ rules)