Kingler
Gold

It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.

Silver

Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its bal­ ance and staggers.

Crystal

Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.

Evolution Chain

krabby
Krabby
Level 28
kingler
Kingler

Pokédex & Training Data

Classification Pincer Pokémon
Height 1.3 m (4'03")
Weight 60.0 kg (132.3 lbs)
Abilities N/A in Gen II
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #099
Johto (G/S/C) #165
Johto (HG/SS) #167
Galar (Sw/Sh) #099
National #099
Isle of Armor #039

Game Locations

Cherrygrove City Area
Cianwood City Area
Johto Route 34 Area
Johto Sea Route 40 Area
Kanto Sea Route 19 Area
Olivine City Area
Union Cave B2f
Whirl Islands 1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
16 Harden
— — 30 Raises the user’s Defense by one stage.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
27 Guillotine
— 30% 5 Causes a one-hit KO.
38 Protect
— — 10 Prevents any moves from hitting the user this turn.
49 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
16 Harden
— — 30 Raises the user’s Defense by one stage.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
27 Guillotine
— 30% 5 Causes a one-hit KO.
38 Protect
— — 10 Prevents any moves from hitting the user this turn.
49 Crabhammer
100 90% 10 Has an increased chance for a critical hit.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 55
Attack 130
Defense 115
Sp. Atk 50
Sp. Def 50
Speed 75
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x