Victreebel
Gold

ACID that has dis­ solved many prey becomes sweeter, making it even more effective at attracting prey.

Silver

This horrifying plant POKéMON at­ tracts prey with aromatic honey, then melts them in its mouth.

Crystal

Once ingested into this POKéMON's body, even the hardest object will melt into nothing.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
victreebel
Victreebel

Pokédex & Training Data

Classification Flycatcher Pokémon
Height 1.7 m (5'07")
Weight 15.5 kg (34.2 lbs)
Abilities N/A in Gen II
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #071
Johto (G/S/C) #066
Johto (HG/SS) #066
Kalos (Mountain) #028
National #071
Kitakami #025

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 100
Sp. Def 70
Speed 70
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x