Hoppip
Gold

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Silver

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Crystal

It can be carried away on even the gentlest breeze. It may even float all the way to the next town.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex & Training Data

Classification Cottonweed Pokémon
Height 0.4 m (1'04")
Weight 0.5 kg (1.1 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Johto (G/S/C) #067
Johto (HG/SS) #067
Kalos (Central) #135
Paldea (S/V) #016
National #187

Game Locations

Johto Route 29 Area
Johto Route 30 Area
Johto Route 31 Area
Johto Route 32 Area
Johto Route 33 Area
Kanto Route 11 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
25 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
30 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
25 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
30 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Growl
— 100% 40 Lowers the target’s Attack by one stage.
Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
Reflect
— — 20 Reduces damage from physical attacks by half.

Base Stats

Hp 35
Attack 35
Defense 40
Sp. Atk 35
Sp. Def 55
Speed 50
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x