Victreebel
Scarlet

It lures prey into its mouth with a nectar-like aroma. The helpless prey is melted with a dissolving fluid.

Violet

After dissolving many prey, this Pokémon's acid becomes sweeter. This makes it even easier to attract more prey.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
victreebel
Victreebel

Pokédex & Training Data

Classification Flycatcher Pokémon
Height 1.7 m (5'07")
Weight 15.5 kg (34.2 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #071
Johto (G/S/C) #066
Johto (HG/SS) #066
Kalos (Mountain) #028
National #071
Kitakami #025

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
44 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM33 Magical Leaf
60 — 20 Never misses.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 100
Sp. Def 70
Speed 70
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x