Lugia
Gold

It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.

Silver

It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.

Crystal

It has an incred­ ible ability to calm raging sto­ rms. It is said that LUGIA appears when storms start.

Pokédex Data

Classification Diving Pokémon
Height 5.2 m (17'01")
Weight 216.0 kg (476.2 lbs)
Abilities N/A in Gen II

Game Locations

  • Whirl Islands B2f

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
33 Recover
5 Heals the user by half its max HP.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Rain Dance
5 Changes the weather to rain for five turns.
66 Swift
60 20 Never misses.
77 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
88 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
99 Future Sight
120 100% 10 Hits the target two turns later.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
33 Recover
5 Heals the user by half its max HP.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Rain Dance
5 Changes the weather to rain for five turns.
66 Swift
60 20 Never misses.
77 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
88 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
99 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 106
Attack 90
Defense 130
Sp. Atk 90
Sp. Def 154
Speed 110
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x