Lugia
No entry available for this game era.

Pokédex Data

Classification Diving Pokémon
Height 5.2 m (17'01")
Weight 216.0 kg (476.2 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Water
  • Ultra Space Wilds Waterfall

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
15 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
29 Rain Dance
5 Changes the weather to rain for five turns.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
43 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
50 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
57 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
65 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
71 Recover
5 Heals the user by half its max HP.
79 Future Sight
120 100% 10 Hits the target two turns later.
85 Natural Gift
100% 15 Power and type depend on the held berry.
93 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
99 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
15 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
29 Rain Dance
5 Changes the weather to rain for five turns.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
43 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
50 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
57 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
65 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
71 Recover
5 Heals the user by half its max HP.
79 Future Sight
120 100% 10 Hits the target two turns later.
85 Natural Gift
100% 15 Power and type depend on the held berry.
93 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
99 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 106
Attack 90
Defense 130
Sp. Atk 90
Sp. Def 154
Speed 110
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x