
Diamond/PearlPlatinum
It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Heartgold
It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
Soulsilver
It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.
Pokédex Data
Game Locations
- Whirl Islands B3f
Training
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
15 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
23 | Recover | — | — | 5 | Heals the user by half its max HP. | |
29 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Swift | 60 | — | 20 | Never misses. | |
51 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
65 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
71 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
85 | Aeroblast | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
93 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
15 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
23 | Recover | — | — | 5 | Heals the user by half its max HP. | |
29 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Swift | 60 | — | 20 | Never misses. | |
51 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
65 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
71 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
85 | Aeroblast | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
93 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
9 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
15 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
29 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
43 | Aeroblast | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
50 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
65 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
71 | Recover | — | — | 5 | Heals the user by half its max HP. | |
79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
85 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
93 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Trick | — | 100% | 10 | User and target swap items. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
106
Attack
90
Defense
130
Sp. Atk
90
Sp. Def
154
Speed
110
Total
680
Type Defenses
(vs. Gen 6+ rules)