Black/WhiteBlack 2/White 2
It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Pokédex & Training Data
Classification
Diving Pokémon
Height
5.2 m (17'01")
Weight
216.0 kg (476.2 lbs)
Abilities
- Pressure
- Multiscale (Hidden)
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#247
Johto (HG/SS)
#252
National
#249
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| 9 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 15 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
| 23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 29 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 43 | Aeroblast | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
| 50 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| 57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 65 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 71 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 85 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 93 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| 9 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 15 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
| 23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 29 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 43 | Aeroblast | 100 | 95% | 5 | Has an increased chance for a critical hit. | |
| 50 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| 57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 65 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 71 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 85 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 93 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
106
Attack
90
Defense
130
Sp. Atk
90
Sp. Def
154
Speed
110
Total
680
Type Defenses
(vs. Gen 6+ rules)