Gold
Legends claim this POKéMON flies the world's skies con tinuously on its magnificent seven- colored wings.
Silver
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
Crystal
It will reveal itself before a pure-hearted trainer by shining its bright rain bow-colored wings.
Pokédex & Training Data
Classification
Rainbow Pokémon
Height
3.8 m (12'06")
Weight
199.0 kg (438.7 lbs)
Abilities
N/A in Gen II
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#248
Johto (HG/SS)
#253
National
#250
Held Items
None in this generation.
Game Locations
Bell Tower Roof
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 11 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 22 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 33 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 44 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 55 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 66 | Swift | 60 | — | 20 | Never misses. | |
| 77 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 88 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 99 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 11 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 22 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 33 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 44 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 55 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 66 | Swift | 60 | — | 20 | Never misses. | |
| 77 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 88 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 99 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
106
Attack
130
Defense
90
Sp. Atk
110
Sp. Def
154
Speed
90
Total
680
Type Defenses
(vs. Gen 6+ rules)