Lugia
Ruby/Sapphire

LUGIA’s wings pack devastating power - a light fluttering of its wings can blow apart regular houses. As a result, this POKéMON chooses to live out of sight deep under the sea.

Emerald

LUGIA is so powerful even a light fluttering of its wings can blow apart houses. As a result, it chooses to live out of sight deep under the sea.

Firered

It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.

Leafgreen

It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.

Pokédex Data

Classification Diving Pokémon
Height 5.2 m (17'01")
Weight 216.0 kg (476.2 lbs)
Abilities

Game Locations

  • Navel Rock Area

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
33 Recover
5 Heals the user by half its max HP.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Rain Dance
5 Changes the weather to rain for five turns.
66 Swift
60 20 Never misses.
77 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
88 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
99 Future Sight
120 100% 10 Hits the target two turns later.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
33 Recover
5 Heals the user by half its max HP.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Rain Dance
5 Changes the weather to rain for five turns.
66 Swift
60 20 Never misses.
77 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
88 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
99 Future Sight
120 100% 10 Hits the target two turns later.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
33 Recover
5 Heals the user by half its max HP.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Rain Dance
5 Changes the weather to rain for five turns.
66 Swift
60 20 Never misses.
77 Aeroblast
100 95% 5 Has an increased chance for a critical hit.
88 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
99 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 106
Attack 90
Defense 130
Sp. Atk 90
Sp. Def 154
Speed 110
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x