Ekans
X

The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.

Y

Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.

Omega Ruby/Alpha Sapphire

Ekans curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex Data

Classification Snake Pokémon
Height 2.0 m (6'07")
Weight 6.9 kg (15.2 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
33 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
36 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
38 Belch
120 90% 10 Can only be used after the user has eaten a berry.
41 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
33 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
36 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
38 Belch
120 90% 10 Can only be used after the user has eaten a berry.
41 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Snatch
10 Steals the target's move, if it's self-targeted.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x