Ekans
X

The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.

Y

Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.

Omega Ruby/Alpha Sapphire

Ekans curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex & Training Data

Classification Snake Pokémon
Height 2.0 m (6'07")
Weight 6.9 kg (15.2 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Kanto (R/B/Y) #023
Johto (G/S/C) #050
Johto (HG/SS) #050
Kalos (Mountain) #037
Alola (US/UM) #061
National #023
Kitakami #018

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
33 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
36 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
38 Belch
120 90% 10 Can only be used after the user has eaten a berry.
41 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
44 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
33 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
36 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
38 Belch
120 90% 10 Can only be used after the user has eaten a berry.
41 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
44 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x