Fearow
Gold

It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.

Silver

It cleverly uses its thin, long beak to pluck and eat small insects that hide under the ground.

Crystal

It uses its long beak to attack. It has a surprisingly long reach, so it must be treated with caution.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex & Training Data

Classification Beak Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities N/A in Gen II
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #022
Johto (G/S/C) #014
Johto (HG/SS) #014
Kalos (Mountain) #110
Alola (S/M) #074
Alola (US/UM) #088
National #022

Held Items

None in this generation.

Game Locations

Johto Route 42 Area
Kanto Route 10 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 22 Area
Kanto Route 9 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Mirror Move
— — 20 Uses the target’s last used move.
40 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Agility
— — 30 Raises the user’s Speed by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Mirror Move
— — 20 Uses the target’s last used move.
40 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Base Stats

Hp 65
Attack 90
Defense 65
Sp. Atk 61
Sp. Def 61
Speed 100
Total 442

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x