Fearow
Red/Blue

With its huge and magnificent wings, it can keep aloft without ever having to land for rest.

Yellow

A POKéMON that dates back many years. If it senses danger, it flies high and away, instantly.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex Data

Classification Beak Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 23 Area
  • Kanto Route 9 Area

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Leer
100% 30 Lowers the target's Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
25 Mirror Move
20 Uses the target's last used move.
34 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
43 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Leer
100% 30 Lowers the target's Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
25 Mirror Move
20 Uses the target's last used move.
34 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
43 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM02 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
TM04 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM43 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 90
Defense 65
Sp. Atk 61
Sp. Def 61
Speed 100
Total 442

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x