Hoothoot
Gold

It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Silver

It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.

Crystal

It begins to hoot at the same time every day. Some trainers use them in place of clocks.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex & Training Data

Classification Owl Pokémon
Height 0.7 m (2'04")
Weight 21.2 kg (46.7 lbs)
Abilities N/A in Gen II
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #015
Sinnoh (D/P) #106
Sinnoh (Plat.) #106
Johto (HG/SS) #015
Kalos (Mountain) #117
Alola (US/UM) #212
Galar (Sw/Sh) #019
National #163
Kitakami #045

Game Locations

Ilex Forest Area
Johto Route 29 Area
Johto Route 30 Area
Johto Route 31 Area
Johto Route 32 Area
Johto Route 34 Area
Johto Route 35 Area
Johto Route 36 Area
Johto Route 37 Area
Johto Route 38 Area
Johto Route 39 Area
Johto Route 43 Area
Kanto Route 1 Area
Kanto Route 2 South Towards Viridian City
Kanto Route 25 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 5 Area
Lake Of Rage Area
National Park Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
11 Peck
35 100% 35 Inflicts regular damage with no additional effect.
16 Hypnosis
— 60% 20 Puts the target to sleep.
22 Reflect
— — 20 Reduces damage from physical attacks by half.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Confusion
50 100% 25 Has a 10% chance to confuse the target.
48 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
11 Peck
35 100% 35 Inflicts regular damage with no additional effect.
16 Hypnosis
— 60% 20 Puts the target to sleep.
22 Reflect
— — 20 Reduces damage from physical attacks by half.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Confusion
50 100% 25 Has a 10% chance to confuse the target.
48 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Feint Attack
60 — 20 Never misses.
Mirror Move
— — 20 Uses the target’s last used move.
Supersonic
— 55% 20 Confuses the target.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
Crystal
Name Class Power Acc. PP Effect
Feint Attack
60 — 20 Never misses.
Mirror Move
— — 20 Uses the target’s last used move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Supersonic
— 55% 20 Confuses the target.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 30
Defense 30
Sp. Atk 36
Sp. Def 56
Speed 50
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x