Fearow
Ruby/Sapphire

FEAROW is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.

Emerald

Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey.

Firered

Its huge and magnificent wings can keep it aloft in the sky. It can remain flying a whole day without landing.

Leafgreen

With its huge and magnificent wings, it can keep aloft without ever having to land for rest.

Evolution Chain

spearow
Spearow
Level 20
fearow
Fearow

Pokédex & Training Data

Classification Beak Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #022
Johto (G/S/C) #014
Johto (HG/SS) #014
Kalos (Mountain) #110
Alola (S/M) #074
Alola (US/UM) #088
National #022

Held Items

Game Locations

Canyon Entrance Area
Cape Brink Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 23 Area
Kindle Road Area
Mt Ember Area
Ruin Valley Area
Sevault Canyon Area
Treasure Beach Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Mirror Move
— — 20 Uses the target’s last used move.
40 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Mirror Move
— — 20 Uses the target’s last used move.
40 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Mirror Move
— — 20 Uses the target’s last used move.
40 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 90
Defense 65
Sp. Atk 61
Sp. Def 61
Speed 100
Total 442

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x