Ursaring
Gold

Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen BERRIES.

Silver

With its ability to distinguish any aroma, it unfail­ ingly finds all food buried deep underground.

Crystal

Although it has a large body, it is quite skilled at climbing trees. It eats and sleeps in the treetops.

Evolution Chain

teddiursa
Teddiursa
Level 30
ursaring
Ursaring

Pokédex & Training Data

Classification Hibernator Pokémon
Height 1.8 m (5'11")
Weight 125.8 kg (277.3 lbs)
Abilities N/A in Gen II
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #194
Johto (HG/SS) #199
Kalos (Mountain) #133
Hisui #113
Paldea (S/V) #216
National #217

Held Items

None in this generation.

Game Locations

Dark Cave Blackthorn City Entrance
Kanto Route 28 Area
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Silver 1f
Mt Silver 2f
Mt Silver Outside
Mt Silver Top

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Feint Attack
60 — 20 Never misses.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Feint Attack
60 — 20 Never misses.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 90
Attack 130
Defense 75
Sp. Atk 75
Sp. Def 75
Speed 55
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0x