
Gold
Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
Silver
It remains immova bly rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Crystal
Usually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.
Pokédex Data
Classification
Bagworm Pokémon
Height
1.2 m (3'11")
Weight
125.8 kg (277.3 lbs)
Abilities
N/A in Gen II
Training
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
8 | Self Destruct | 200 | 100% | 5 | User faints. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
22 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
29 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
39 | Explosion | 250 | 100% | 5 | User faints. | |
49 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
59 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
8 | Self Destruct | 200 | 100% | 5 | User faints. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
22 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
29 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
39 | Explosion | 250 | 100% | 5 | User faints. | |
49 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
59 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Base Stats
Hp
75
Attack
90
Defense
140
Sp. Atk
60
Sp. Def
60
Speed
40
Total
465
Type Defenses
(vs. Gen 6+ rules)