Forretress
Gold

Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.

Silver

It remains immova­ bly rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.

Crystal

Usually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.

Evolution Chain

pineco
Pineco
Level 31
forretress
Forretress

Pokédex Data

Classification Bagworm Pokémon
Height 1.2 m (3'11")
Weight 125.8 kg (277.3 lbs)
Abilities N/A in Gen II

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Protect
10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
10 User waits for two turns, then hits back for twice the damage it took.
39 Explosion
250 100% 5 User faints.
49 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
59 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Protect
10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
10 User waits for two turns, then hits back for twice the damage it took.
39 Explosion
250 100% 5 User faints.
49 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
59 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 75
Attack 90
Defense 140
Sp. Atk 60
Sp. Def 60
Speed 40
Total 465

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x