Nidoran F
Gold

The poison hidden in its small horn is extremely po­ tent. Even a tiny scratch can have fatal results.

Silver

Although not very combative, it will torment its foes with poison spikes if it is threat­ ened in any way.

Crystal

Small and very docile, it pro­ tects itself with its small, poison­ ous horn when attacked.

Evolution Chain

nidoran-f
Nidoran F
Level 16
nidorina
Nidorina
nidoqueen
Nidoqueen

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.4 m (1'04")
Weight 7.0 kg (15.4 lbs)
Abilities N/A in Gen II
EV Yield +1 hp
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Kanto (R/B/Y) #029
Johto (G/S/C) #095
Johto (HG/SS) #095
Kalos (Coastal) #104
National #029
Crown Tundra #065

Game Locations

Johto Route 35 Area
Johto Route 36 Area
National Park Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
38 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
38 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Supersonic
— 55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 55
Attack 47
Defense 52
Sp. Atk 40
Sp. Def 40
Speed 41
Total 275

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x