
Gold
It likes to make its shell thicker by adding layers of tree bark. The additional weight doesn't bother it.
Silver
It hangs and waits for flying insect prey to come near. It does not move about much on its own.
Crystal
It spits out a fluid that it uses to glue tree bark to its body. The fluid hardens when it touches air.
Pokédex Data
Classification
Bagworm Pokémon
Height
0.6 m (1'12")
Weight
7.2 kg (15.9 lbs)
Abilities
N/A in Gen II
Game Locations
- Azalea Town Area
- Ilex Forest Area
- Johto Route 29 Area
- Johto Route 30 Area
- Johto Route 31 Area
- Johto Route 32 Area
- Johto Route 34 Area
- Johto Route 35 Area
- Johto Route 36 Area
- Johto Route 37 Area
- Johto Route 38 Area
- Johto Route 39 Area
- Johto Route 43 Area
- Kanto Route 26 Area
- Kanto Route 27 Area
- Lake Of Rage Area
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
8 | Self Destruct | 200 | 100% | 5 | User faints. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
22 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
29 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
36 | Explosion | 250 | 100% | 5 | User faints. | |
43 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
8 | Self Destruct | 200 | 100% | 5 | User faints. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
22 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
29 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
36 | Explosion | 250 | 100% | 5 | User faints. | |
43 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
50
Attack
65
Defense
90
Sp. Atk
35
Sp. Def
35
Speed
15
Total
290
Type Defenses
(vs. Gen 6+ rules)