
Diamond/PearlPlatinum
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Heartgold
Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery.
Soulsilver
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Pokédex Data
Training
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
1 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
12 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
17 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
20 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
23 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
28 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
31 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
33 | Explosion | 250 | 100% | 5 | User faints. | |
38 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
45 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
62 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
1 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
12 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
20 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
33 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
38 | Explosion | 250 | 100% | 5 | User faints. | |
45 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
50 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
55 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
62 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
67 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
1 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
12 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
20 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
33 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
38 | Explosion | 250 | 100% | 5 | User faints. | |
45 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
50 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
55 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
62 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
67 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. |
Base Stats
Hp
75
Attack
90
Defense
140
Sp. Atk
60
Sp. Def
60
Speed
40
Total
465
Type Defenses
(vs. Gen 6+ rules)