Forretress
Ruby/Sapphire

FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.

Emerald

It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell’s inside cannot be seen.

Firered

It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.

Leafgreen

Its entire body is shielded by a steel- hard shell. What lurks inside the armor is a total mystery.

Evolution Chain

pineco
Pineco
Level 31
forretress
Forretress

Pokédex & Training Data

Classification Bagworm Pokémon
Height 1.2 m (3'11")
Weight 125.8 kg (277.3 lbs)
Abilities
EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #094
Johto (HG/SS) #094
Alola (US/UM) #269
Paldea (S/V) #259
National #205

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
39 Explosion
250 100% 5 User faints.
49 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
59 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
39 Explosion
250 100% 5 User faints.
49 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
59 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
31 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
39 Explosion
250 100% 5 User faints.
49 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
59 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 90
Defense 140
Sp. Atk 60
Sp. Def 60
Speed 40
Total 465

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x