Sunflora
Diamond/PearlPlatinum

It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

Heartgold

It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.

Soulsilver

In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Evolution Chain

sunkern
Sunkern
sun-stone sun stone
sunflora
Sunflora

Pokédex Data

Classification Sun Pokémon
Height 0.8 m (2'07")
Weight 8.5 kg (18.7 lbs)

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
5 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
9 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
13 Grass Whistle
55% 15 Puts the target to sleep.
17 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
25 Worry Seed
100% 10 Changes the target's ability to Insomnia.
29 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
33 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
37 Sunny Day
5 Changes the weather to sunny for five turns.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
5 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
9 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
13 Grass Whistle
55% 15 Puts the target to sleep.
17 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
25 Worry Seed
100% 10 Changes the target's ability to Insomnia.
29 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
33 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
37 Sunny Day
5 Changes the weather to sunny for five turns.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
5 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
9 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
13 Grass Whistle
55% 15 Puts the target to sleep.
17 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
25 Worry Seed
100% 10 Changes the target's ability to Insomnia.
29 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
33 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
37 Sunny Day
5 Changes the weather to sunny for five turns.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 75
Attack 75
Defense 55
Sp. Atk 105
Sp. Def 85
Speed 30
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x