Electrode
Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Evolution Chain

voltorb
Voltorb
Level 30
electrode
Electrode

Pokédex Data

Classification Ball Pokémon
Height 1.2 m (3'11")
Weight 66.6 kg (146.8 lbs)
Abilities N/A in Gen II

Game Locations

  • Team Rocket Hq Area

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Self Destruct
200 100% 5 User faints.
9 Screech
85% 40 Lowers the target's Defense by two stages.
17 Sonic Boom
90% 20 Inflicts 20 points of damage.
23 Self Destruct
200 100% 5 User faints.
29 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
34 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
40 Swift
60 20 Never misses.
44 Explosion
250 100% 5 User faints.
48 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Self Destruct
200 100% 5 User faints.
9 Screech
85% 40 Lowers the target's Defense by two stages.
17 Sonic Boom
90% 20 Inflicts 20 points of damage.
23 Self Destruct
200 100% 5 User faints.
29 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
34 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
40 Swift
60 20 Never misses.
44 Explosion
250 100% 5 User faints.
48 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 60
Attack 50
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 150
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x