
Sun
While it’s believed that starlight provides it with energy, this Pokémon also loves to eat berries. In the daytime, it curls up in the grass to sleep.
Moon
In battle, it throws punches with all four arms. The power of each individual blow is piddly, so it aims to win by quantity rather than quality.
Ultra Sun
It’s said that the patterns on its back are related to the stars in the night sky, but the details of that relationship remain unclear.
Ultra Moon
It flies through the night sky, sprinkling sparkly dust. According to some, if that dust sticks to you, good things will happen to you.
Pokédex Data
Classification
Five Star Pokémon
Height
1.4 m (4'07")
Weight
35.6 kg (78.5 lbs)
Abilities
- Swarm
- Early Bird
- Iron Fist (Hidden)
Game Locations
- Alola Route 10 Area
- Alola Route 11 Area
- Alola Route 17 West
- Malie Garden Area
- Ulaula Meadow Area
Training
EV Yield
+2 Sp. Def
Catch Rate
90
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Swift | 60 | — | 20 | Never misses. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Swift | 60 | — | 20 | Never misses. | |
12 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
12 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
15 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
24 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
38 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
42 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Swift | 60 | — | 20 | Never misses. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Swift | 60 | — | 20 | Never misses. | |
12 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
12 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
15 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
24 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
38 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
42 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
55
Attack
35
Defense
50
Sp. Atk
55
Sp. Def
110
Speed
85
Total
390
Type Defenses
(vs. Gen 6+ rules)