Ledian
Diamond/PearlPlatinum

It uses starlight as energy. When more stars appear at night, the patterns on its back grow larger.

Heartgold

When the stars flicker in the night sky, it flutters about, scattering a glowing powder.

Soulsilver

The spot patterns on its back grow larger or smaller depending on the number of stars in the night sky.

Evolution Chain

ledyba
Ledyba
Level 18
ledian
Ledian

Pokédex Data

Classification Five Star Pokémon
Height 1.4 m (4'07")
Weight 35.6 kg (78.5 lbs)
Abilities

Game Locations

  • Kanto Route 2 North Towards Pewter City
  • Kanto Route 2 South Towards Viridian City
  • Sinnoh Route 229 Area

Training

EV Yield +2 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
6 Supersonic
55% 20 Confuses the target.
9 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
14 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
14 Reflect
20 Reduces damage from physical attacks by half.
14 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
17 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
24 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
29 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Agility
30 Raises the user's Speed by two stages.
41 Swift
60 20 Never misses.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
6 Supersonic
55% 20 Confuses the target.
9 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
14 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
14 Reflect
20 Reduces damage from physical attacks by half.
14 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
17 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
24 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
29 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Agility
30 Raises the user's Speed by two stages.
41 Swift
60 20 Never misses.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
6 Supersonic
55% 20 Confuses the target.
9 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
14 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
14 Reflect
20 Reduces damage from physical attacks by half.
14 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
17 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
24 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
29 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Agility
30 Raises the user's Speed by two stages.
41 Swift
60 20 Never misses.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM51 Roost
5 Heals the user by half its max HP.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 55
Attack 35
Defense 50
Sp. Atk 55
Sp. Def 110
Speed 85
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x