Ledian
Ruby/Sapphire

It is said that in lands with clean air, where the stars fill the sky, there live LEDIAN in countless numbers. There is a good reason for this - the POKéMON uses the light of the stars as its energy.

Emerald

It is said that in lands with clean air, where the stars fill the sky, there live many LEDIAN. For good reason, they use the light of the stars as energy.

Firered

The star patterns on its back grow larger or smaller depending on the number of stars in the night sky.

Leafgreen

When the stars flicker in the night sky, it flutters about, scattering a glowing powder.

Evolution Chain

ledyba
Ledyba
Level 18
ledian
Ledian

Pokédex Data

Classification Five Star Pokémon
Height 1.4 m (4'07")
Weight 35.6 kg (78.5 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
8 Supersonic
55% 20 Confuses the target.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
24 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
24 Reflect
20 Reduces damage from physical attacks by half.
24 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
33 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Swift
60 20 Never misses.
51 Agility
30 Raises the user's Speed by two stages.
60 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
8 Supersonic
55% 20 Confuses the target.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
24 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
24 Reflect
20 Reduces damage from physical attacks by half.
24 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
33 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Swift
60 20 Never misses.
51 Agility
30 Raises the user's Speed by two stages.
60 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
8 Supersonic
55% 20 Confuses the target.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
24 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
24 Reflect
20 Reduces damage from physical attacks by half.
24 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
33 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Swift
60 20 Never misses.
51 Agility
30 Raises the user's Speed by two stages.
60 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 55
Attack 35
Defense 50
Sp. Atk 55
Sp. Def 110
Speed 85
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x