Marowak

Alternate Forms

Sun

Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.

Moon

This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.

Ultra Sun

It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.

Ultra Moon

They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

Lets Go Pikachu/Lets Go Eevee

Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak
Evolution item placeholder
Level 28 at Night
(in Alola)
marowak-alola
Marowak

Pokédex Data

Classification Bone Keeper Pokémon
Height 1.0 m (3'03")
Weight 45.0 kg (99.2 lbs)
Abilities

Held Items

Game Locations

  • Heahea Beach Area

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Leer
100% 30 Lowers the target's Defense by one stage.
17 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Bonemerang
50 90% 10 Hits twice in one turn.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
33 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
37 Fling
100% 10 Throws held item at the target; power depends on the item.
43 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
53 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
59 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
65 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Leer
100% 30 Lowers the target's Defense by one stage.
17 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Bonemerang
50 90% 10 Hits twice in one turn.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
33 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
37 Fling
100% 10 Throws held item at the target; power depends on the item.
43 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
53 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
59 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
65 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
2 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Leer
100% 30 Lowers the target's Defense by one stage.
12 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
14 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
18 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
24 Focus Energy
30 Increases the user's chance to score a critical hit.
26 Bonemerang
50 90% 10 Hits twice in one turn.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 80
Defense 110
Sp. Atk 50
Sp. Def 80
Speed 45
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x