Sun
Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
Moon
This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
Ultra Sun
It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.
Ultra Moon
They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Lets Go Pikachu/Lets Go Eevee
Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Pokédex Data
Classification
Bone Keeper Pokémon
Height
1.0 m (3'03")
Weight
45.0 kg (99.2 lbs)
Abilities
- Rock Head
- Lightning Rod
- Battle Armor (Hidden)
Held Items
Thick Club
5%
Game Locations
- Heahea Beach Area
Training
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
11 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
17 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
21 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
37 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
59 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
65 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
11 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
17 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
21 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
37 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
59 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
65 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
2 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
18 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
24 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
26 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
36 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
60
Attack
80
Defense
110
Sp. Atk
50
Sp. Def
80
Speed
45
Total
425
Type Defenses
(vs. Gen 6+ rules)