
Ruby/Sapphire
MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough. This POKéMON’s tempered and hardened spirit is not easily broken.
Emerald
A MAROWAK is the evolved form of a CUBONE that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
Firered
It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
Leafgreen
The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Pokédex Data
Classification
Bone Keeper Pokémon
Height
1.0 m (3'03")
Weight
45.0 kg (99.2 lbs)
Abilities
Held Items
Thick Club
5%
Game Locations
- Kanto Victory Road 2 1f
- Kanto Victory Road 2 2f
- Kanto Victory Road 2 3f
- Sevault Canyon Area
Training
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
32 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
39 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
53 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
61 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
32 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
39 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
53 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
61 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
32 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
39 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
53 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
61 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
60
Attack
80
Defense
110
Sp. Atk
50
Sp. Def
80
Speed
45
Total
425
Type Defenses
(vs. Gen 6+ rules)