
Black/WhiteBlack 2/White 2
From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Pokédex Data
Classification
Bone Keeper Pokémon
Height
1.0 m (3'03")
Weight
45.0 kg (99.2 lbs)
Abilities
- Rock Head
- Lightning Rod
- Battle Armor (Hidden)
Held Items
Thick Club
5%
Game Locations
- Unova Route 15 Area
Training
EV Yield
+2 defense
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
11 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
17 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
21 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
37 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
59 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
11 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
17 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
21 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
37 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
59 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
60
Attack
80
Defense
110
Sp. Atk
50
Sp. Def
80
Speed
45
Total
425
Type Defenses
(vs. Gen 6+ rules)