Cubone
Diamond/PearlPlatinum

When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.

Heartgold

If it is sad or lonely, the skull it wears shakes and emits a plaintive and mournful sound.

Soulsilver

It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak

Pokédex Data

Classification Lonely Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)

Held Items

Game Locations

  • Johto Safari Zone Zone Desert
  • Rock Tunnel 1f
  • Rock Tunnel B1f
  • Sinnoh Route 203 Area

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Leer
100% 30 Lowers the target's Defense by one stage.
17 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Bonemerang
50 90% 10 Hits twice in one turn.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
31 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
33 Fling
100% 10 Throws held item at the target; power depends on the item.
37 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
41 Endeavor
100% 5 Lowers the target's HP to equal the user's.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Leer
100% 30 Lowers the target's Defense by one stage.
17 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Bonemerang
50 90% 10 Hits twice in one turn.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
31 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
33 Fling
100% 10 Throws held item at the target; power depends on the item.
37 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
41 Endeavor
100% 5 Lowers the target's HP to equal the user's.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Leer
100% 30 Lowers the target's Defense by one stage.
17 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Bonemerang
50 90% 10 Hits twice in one turn.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
31 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
33 Fling
100% 10 Throws held item at the target; power depends on the item.
37 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
41 Endeavor
100% 5 Lowers the target's HP to equal the user's.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Belly Drum
10 User pays half its max HP to max out its Attack.
Double Kick
30 100% 30 Hits twice in one turn.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Perish Song
5 User and target both faint after three turns.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Screech
85% 40 Lowers the target's Defense by two stages.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Swords Dance
20 Raises the user's Attack by two stages.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Belly Drum
10 User pays half its max HP to max out its Attack.
Detect
5 Prevents any moves from hitting the user this turn.
Double Kick
30 100% 30 Hits twice in one turn.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Perish Song
5 User and target both faint after three turns.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Screech
85% 40 Lowers the target's Defense by two stages.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 50
Attack 50
Defense 95
Sp. Atk 40
Sp. Def 50
Speed 35
Total 320

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x