
Red/Blue
Because it never removes its skull helmet, no one has ever seen this POKéMON's real face.
Yellow
Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.
Pokédex Data
Classification
Lonely Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Safari Zone Area 1 East
- Kanto Safari Zone Area 2 North
- Kanto Safari Zone Area 3 West
- Pokemon Tower 3f
- Pokemon Tower 4f
- Pokemon Tower 5f
- Pokemon Tower 6f
- Pokemon Tower 7f
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
25 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
31 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
38 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
43 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
46 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
10 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
31 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
38 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
43 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
46 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
50
Defense
95
Sp. Atk
40
Sp. Def
50
Speed
35
Total
320
Type Defenses
(vs. Gen 6+ rules)