Cubone
Red/Blue

Because it never removes its skull helmet, no one has ever seen this POKéMON's real face.

Yellow

Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak

Pokédex & Training Data

Classification Lonely Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #104
Johto (G/S/C) #203
Johto (HG/SS) #208
Kalos (Coastal) #060
Alola (S/M) #163
Alola (US/UM) #197
National #104
Isle of Armor #170

Held Items

None in this generation.

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Pokemon Tower 3f
Pokemon Tower 4f
Pokemon Tower 5f
Pokemon Tower 6f
Pokemon Tower 7f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
25 Leer
— 100% 30 Lowers the target’s Defense by one stage.
31 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
38 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Bonemerang
50 90% 10 Hits twice in one turn.
46 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
10 Bone Club
65 85% 20 Has a 10% chance to make the target flinch.
13 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
18 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Leer
— 100% 30 Lowers the target’s Defense by one stage.
31 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
38 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Bonemerang
50 90% 10 Hits twice in one turn.
46 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 50
Defense 95
Sp. Atk 40
Sp. Def 50
Speed 35
Total 320

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x