Cubone
Sword

When the memory of its departed mother brings it to tears, its cries echo mournfully within the skull it wears on its head.

Evolution Chain

cubone
Cubone
Level 28
marowak
Marowak
Evolution item placeholder
Level 28 at Night
(in Alola)
marowak-alola
Marowak

Pokédex Data

Classification Lonely Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
20 Fling
100% 10 Throws held item at the target; power depends on the item.
24 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
29 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
32 Focus Energy
30 Increases the user's chance to score a critical hit.
36 Endeavor
100% 5 Lowers the target's HP to equal the user's.
40 Bonemerang
50 90% 10 Hits twice in one turn.
44 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
20 Fling
100% 10 Throws held item at the target; power depends on the item.
24 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
29 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
32 Focus Energy
30 Increases the user's chance to score a critical hit.
36 Endeavor
100% 5 Lowers the target's HP to equal the user's.
40 Bonemerang
50 90% 10 Hits twice in one turn.
44 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Belly Drum
10 User pays half its max HP to max out its Attack.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
5 Prevents any moves from hitting the user this turn.
Double Kick
30 100% 30 Hits twice in one turn.
Leer
100% 30 Lowers the target's Defense by one stage.
Perish Song
5 User and target both faint after three turns.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Belly Drum
10 User pays half its max HP to max out its Attack.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
5 Prevents any moves from hitting the user this turn.
Double Kick
30 100% 30 Hits twice in one turn.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Leer
100% 30 Lowers the target's Defense by one stage.
Perish Song
5 User and target both faint after three turns.
Screech
85% 40 Lowers the target's Defense by two stages.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.

Base Stats

Hp 50
Attack 50
Defense 95
Sp. Atk 40
Sp. Def 50
Speed 35
Total 320

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x