Red/Blue
The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.
Yellow
One claw grew massively and as hard as steel. It has 10,000-HP strength. However, it is too heavy.
Pokédex & Training Data
Classification
Pincer Pokémon
Height
1.3 m (4'03")
Weight
60.0 kg (132.3 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#099
Johto (G/S/C)
#165
Johto (HG/SS)
#167
Galar (Sw/Sh)
#099
National
#099
Isle of Armor
#039
Game Locations
Cerulean Cave 1f
Cerulean Cave B1f
Kanto Route 10 Area
Kanto Route 23 Area
Kanto Route 25 Area
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 20 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 34 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 42 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 49 | Harden | — | — | 30 | Raises the user’s Defense by one stage. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 20 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 34 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 42 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 49 | Harden | — | — | 30 | Raises the user’s Defense by one stage. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM03 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
55
Attack
130
Defense
115
Sp. Atk
50
Sp. Def
50
Speed
75
Total
475
Type Defenses
(vs. Gen 6+ rules)