Red/Blue
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
Yellow
It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.
Pokédex & Training Data
Classification
Ball Pokémon
Height
0.5 m (1'08")
Weight
10.4 kg (22.9 lbs)
Abilities
N/A in Gen I
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#100
Johto (G/S/C)
#120
Hoenn (R/S/E)
#084
Johto (HG/SS)
#121
Kalos (Mountain)
#072
Hoenn (OR/AS)
#087
Hisui
#192
Paldea (S/V)
#207
National
#100
Game Locations
Kanto Route 10 Area
Power Plant Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 22 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 36 | Swift | 60 | — | 20 | Never misses. | |
| 43 | Explosion | 250 | 100% | 5 | User faints. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 22 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 36 | Swift | 60 | — | 20 | Never misses. | |
| 43 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM47 Explosion | 250 | 100% | 5 | User faints. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
30
Defense
50
Sp. Atk
55
Sp. Def
55
Speed
100
Total
330
Type Defenses
(vs. Gen 6+ rules)