Voltorb
Red/Blue

Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.

Yellow

It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.

Evolution Chain

voltorb
Voltorb
Level 30
electrode
Electrode

Pokédex & Training Data

Classification Ball Pokémon
Height 0.5 m (1'08")
Weight 10.4 kg (22.9 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #100
Johto (G/S/C) #120
Hoenn (R/S/E) #084
Johto (HG/SS) #121
Kalos (Mountain) #072
Hoenn (OR/AS) #087
Hisui #192
Paldea (S/V) #207
National #100

Game Locations

Kanto Route 10 Area
Power Plant Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
17 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
22 Self Destruct
200 100% 5 User faints.
29 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
36 Swift
60 — 20 Never misses.
43 Explosion
250 100% 5 User faints.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
17 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
22 Self Destruct
200 100% 5 User faints.
29 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
36 Swift
60 — 20 Never misses.
43 Explosion
250 100% 5 User faints.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM36 Self Destruct
200 100% 5 User faints.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM47 Explosion
250 100% 5 User faints.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 30
Defense 50
Sp. Atk 55
Sp. Def 55
Speed 100
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x