Ruby/Sapphire
KINGLER has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the POKéMON quickly tires.
Emerald
It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, this POKéMON quickly tires.
Firered
Its large and hard pincer has 10,000- horsepower strength. However, being so big, it is unwieldy to move.
Leafgreen
The large pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use.
Pokédex & Training Data
Classification
Pincer Pokémon
Height
1.3 m (4'03")
Weight
60.0 kg (132.3 lbs)
Abilities
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water3
Pokédex Numbers
Kanto (R/B/Y)
#099
Johto (G/S/C)
#165
Johto (HG/SS)
#167
Galar (Sw/Sh)
#099
National
#099
Isle of Armor
#039
Game Locations
Bond Bridge Area
Five Island Area
Five Isle Meadow Area
Green Path Area
Icefall Cave Waterfall
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Kindle Road Area
Memorial Pillar Area
One Island Area
Outcast Island Area
Pallet Town Area
Resort Gorgeous Area
Tanoby Ruins Area
Trainer Tower Area
Treasure Beach Area
Water Labyrinth Area
Water Path Area
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 38 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 49 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 57 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 38 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 49 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 57 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 27 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 38 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 42 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 57 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 65 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
Base Stats
Hp
55
Attack
130
Defense
115
Sp. Atk
50
Sp. Def
50
Speed
75
Total
475
Type Defenses
(vs. Gen 6+ rules)